// MOIZ-BIOS BOOT
> SYSTEM ONLINE // PORTFOLIO.EXE LOADED

MUHAMMAD MOIZ
UL HAQ

Crafting immersive worlds, one frame at a time.

Premature optimization is the root of all evil.

Knuth

TIP:press / for the command terminal · ? for shortcuts
Abu Dhabi, UAE — Remote Worldwidemoizulhaq914@gmail.com+971557191072
0+
YEARS_EXP
0+
SHIPPED_PROJECTS
0%
LATENCY_REDUCTION
0%
RESPONSIVENESS_GAIN
SCROLL_TO_EXPLORE
AUDIO.SYS
EQ
SECTION_01

>ABOUT

// BIO.LOG

> Unreal Engine Developer with 5+ years architecting gameplay systems, multiplayer networking, and immersive experiences in C++.

> From medical training simulations to online naval combat, I ship performance-critical features that players and products rely on.

[Abu Dhabi][Remote][C++][Unreal 5]
> whoami
Muhammad Moiz ul haq
> role
Unreal Engine Developer
> stack
C/C++ | Unreal | Python
> focus
multiplayer · perf · systems
> status
[ONLINE] open to remote
UNREAL ENGINEC++MULTIPLAYER NETWORKINGGAMEPLAY SYSTEMSPERFORMANCE OPTIMIZATIONSYSTEM DESIGNVR / IMMERSIVEREST APIUNREAL ENGINEC++MULTIPLAYER NETWORKINGGAMEPLAY SYSTEMSPERFORMANCE OPTIMIZATIONSYSTEM DESIGNVR / IMMERSIVEREST API
SECTION_02

>EXPERIENCE

MyWhooshCURRENT

Unreal Engine Developer

12/2025 – Present Abu Dhabi, UAE
  • Implemented new features to enhance overall user experience and product quality.
  • Designed and architected scalable systems aligned with production requirements.
  • Conducted R&D to improve performance, stability, and development workflows.
  • Collaborated closely with cross-functional teams to deliver high-quality features.
Devsinc

Sr. Unreal Engine Developer (C++)

07/2024 – 10/2025 Lahore, Pakistan
  • Implemented complex multiplayer networking solutions in C++ that reduced synchronization delays by 10%.
  • Wrote custom C++ scripts to enhance player immersion in dynamic environments.
  • Mentored junior developers on Unreal Engine and C++ best practices, boosting team productivity.
  • Conducted performance profiling and memory optimization, reducing memory usage by 5%.
iBLOXX Studios DMCC

Unreal Engine Developer (C++)

12/2023 – 03/2024 Dubai, United Arab Emirates
  • Developed gameplay systems in C++ to improve player interaction realism in Unreal Engine.
  • Optimized networking code for multiplayer, reducing latency and improving connection stability.
  • Designed C++ interfaces for haptic feedback systems, increasing player engagement.
  • Refined existing C++ code for modularity, reducing bugs and accelerating future development.
  • Achieved a 20% reduction in session latency through optimized C++ network handling.
BIG IMMERSIVE

Unreal Engine Developer (C++)

06/2021 – 12/2023 Lahore, Pakistan
  • Developed core mechanics in C++ in Unreal Engine, improving player retention by enhancing realism.
  • Refactored C++ code to optimize memory management, reducing load times and improving performance.
  • Collaborated with artists and designers to integrate assets and environments via C++ scripting.
  • Reduced frame rate drops by 15% through C++ performance optimizations.
OZ

Jr. Unreal Engine Developer (C++)

12/2020 – 06/2021 Lahore, Pakistan
  • Contributed to C++ gameplay features for sports simulations, enhancing real-time player responsiveness by 25%.
  • Implemented UI features in C++ within Unreal Engine, improving user satisfaction.
  • Collaborated with senior engineers on debugging and optimizing C++ code, reducing reported issues.
Services Hospital

Jr. Unreal Engine Developer (C++)

10/2019 – 09/2020 Lahore, Pakistan
  • Built a desktop medical training app in Unreal Engine to help house-job doctors practice on virtual patients.
  • Developed a doctor inventory system managing per-doctor data per virtual patient.
  • Implemented environment interaction — picking up and moving objects.
  • Built the full application UI and integrated in-house REST APIs to train and examine doctors.
SECTION_03

>PROJECTS

> Hover to tilt · click to flip · VIEW DETAIL opens a full preview · open link on the back.

FILTER:
MW
MyWhoosh
WEBSITE
Game
Unreal Engine
Multiplayer
view project ↗
Virtual cycling platform — indoor racing, … FLIP
MyWhoosh
GAME // WEBSITE

Virtual cycling platform — indoor racing, training and events built on Unreal Engine.

#Unreal Engine#Multiplayer#Cycling Sim
OPEN LINK
MA
Maelstrom
STEAM
Game
Naval Combat
Online MP
view project ↗
Grim fantasy meets thunderous naval combat… FLIP
Maelstrom
GAME // STEAM

Grim fantasy meets thunderous naval combat. Captain an Orc, Dwarf, or Human warship in online multiplayer.

#Naval Combat#Online MP#Steam
OPEN LINK
SS
StrayShot
WEBSITE
Game
TPS
Battle Royale
view project ↗
Third-person battle royale shooter with hi… FLIP
StrayShot
GAME // WEBSITE

Third-person battle royale shooter with high-quality graphics and fast-paced mechanics — solo & squad.

#TPS#Battle Royale#Shooter
OPEN LINK
AG
Art Gallery
MARKET
Experience
Virtual Gallery
Digital Art
view project ↗
Exclusive Virtua Art Gallery — explore dig… FLIP
Art Gallery
EXPERIENCE // MARKET

Exclusive Virtua Art Gallery — explore digital art in a way you've never experienced before.

#Virtual Gallery#Digital Art#Unreal
OPEN LINK
FC
Fancave
MARKET
Experience
Collectibles
Customization
view project ↗
Customizable Fancave for digital collectib… FLIP
Fancave
EXPERIENCE // MARKET

Customizable Fancave for digital collectibles — plus the futuristic Virtua Dome for bigger items.

#Collectibles#Customization#Virtua Dome
OPEN LINK
V1
Showreel // 01
VIDEO
Video
Showreel
Gameplay
view project ↗
Gameplay & systems showcase — click to wat… FLIP
Showreel // 01
VIDEO // VIDEO

Gameplay & systems showcase — click to watch on YouTube.

#Showreel#Gameplay
OPEN LINK
V2
Showreel // 02
VIDEO
Video
Networking
Combat
view project ↗
Multiplayer networking & combat demo — cli… FLIP
Showreel // 02
VIDEO // VIDEO

Multiplayer networking & combat demo — click to watch on YouTube.

#Networking#Combat
OPEN LINK
V3
Showreel // 03
VIDEO
Video
Environment
Interaction
view project ↗
Environment & interaction showcase — click… FLIP
Showreel // 03
VIDEO // VIDEO

Environment & interaction showcase — click to watch on YouTube.

#Environment#Interaction
OPEN LINK
V4
Showreel // 04
VIDEO
Video
UI
Systems
view project ↗
UI & systems walkthrough — click to watch … FLIP
Showreel // 04
VIDEO // VIDEO

UI & systems walkthrough — click to watch on YouTube.

#UI#Systems
OPEN LINK
V5
Showreel // 05
VIDEO
Video
Optimization
Performance
view project ↗
Optimization & performance capture — click… FLIP
Showreel // 05
VIDEO // VIDEO

Optimization & performance capture — click to watch on YouTube.

#Optimization#Performance
OPEN LINK
SECTION_04

>SKILLS

C / C++95%
> EXPERT
Unreal Engine96%
> EXPERT
System Design88%
> ADVANCED
System Architecture87%
> ADVANCED
Game Programming93%
> EXPERT
Python75%
> PROFICIENT
SECTION_05

>INTERESTS

GAMING
GARDENING
HISTORY
GEO POLITICS
CURRENT AFFAIRS
SECTION_06

>CONTACT

// ESTABLISH_CONNECTION

LET'S BUILD SOMETHING

Open to remote roles worldwide and project collaborations. Drop a line — I read every message.

EMAIL
moizulhaq914@gmail.com
PHONE
+971557191072
LOCATION
Abu Dhabi, UAE — Remote Worldwide
RESUME.SYS

no printer? browser “Save as PDF” works too

// COMPOSE_MESSAGE

opens your email client

LIVE
ACCENT: AMBERUPTIME: 00:00AUDIO: BLIPSPROJECTS INDEXED: 10EXPERIENCES LOGGED: 6ACHIEVEMENTS: 0/22 (0 PTS)SNAKE HI-SCORE: 0VISIT STREAK: 1 DAY (BEST 1)CRT PHASE: DAYNODE: ABU DHABI, UAE — REMOTE WORLDWIDE// Unreal C++ > Blueprints for performance-critical systems// Shipped multiplayer netcode for MyWhoosh cycling sim// Prefers GameplayAbilitySystem for ability-driven combat// Subscribed to the church of cache-friendly data layoutsACCENT: AMBERUPTIME: 00:00AUDIO: BLIPSPROJECTS INDEXED: 10EXPERIENCES LOGGED: 6ACHIEVEMENTS: 0/22 (0 PTS)SNAKE HI-SCORE: 0VISIT STREAK: 1 DAY (BEST 1)CRT PHASE: DAYNODE: ABU DHABI, UAE — REMOTE WORLDWIDE// Unreal C++ > Blueprints for performance-critical systems// Shipped multiplayer netcode for MyWhoosh cycling sim// Prefers GameplayAbilitySystem for ability-driven combat// Subscribed to the church of cache-friendly data layouts