MUHAMMAD MOIZ
UL HAQ
Crafting immersive worlds, one frame at a time.
“Premature optimization is the root of all evil.”
— Knuth
>ABOUT
> Unreal Engine Developer with 5+ years architecting gameplay systems, multiplayer networking, and immersive experiences in C++.
> From medical training simulations to online naval combat, I ship performance-critical features that players and products rely on.
> whoami Muhammad Moiz ul haq > role Unreal Engine Developer > stack C/C++ | Unreal | Python > focus multiplayer · perf · systems > status [ONLINE] open to remote
>EXPERIENCE
Unreal Engine Developer
- Implemented new features to enhance overall user experience and product quality.
- Designed and architected scalable systems aligned with production requirements.
- Conducted R&D to improve performance, stability, and development workflows.
- Collaborated closely with cross-functional teams to deliver high-quality features.
Sr. Unreal Engine Developer (C++)
- Implemented complex multiplayer networking solutions in C++ that reduced synchronization delays by 10%.
- Wrote custom C++ scripts to enhance player immersion in dynamic environments.
- Mentored junior developers on Unreal Engine and C++ best practices, boosting team productivity.
- Conducted performance profiling and memory optimization, reducing memory usage by 5%.
Unreal Engine Developer (C++)
- Developed gameplay systems in C++ to improve player interaction realism in Unreal Engine.
- Optimized networking code for multiplayer, reducing latency and improving connection stability.
- Designed C++ interfaces for haptic feedback systems, increasing player engagement.
- Refined existing C++ code for modularity, reducing bugs and accelerating future development.
- Achieved a 20% reduction in session latency through optimized C++ network handling.
Unreal Engine Developer (C++)
- Developed core mechanics in C++ in Unreal Engine, improving player retention by enhancing realism.
- Refactored C++ code to optimize memory management, reducing load times and improving performance.
- Collaborated with artists and designers to integrate assets and environments via C++ scripting.
- Reduced frame rate drops by 15% through C++ performance optimizations.
Jr. Unreal Engine Developer (C++)
- Contributed to C++ gameplay features for sports simulations, enhancing real-time player responsiveness by 25%.
- Implemented UI features in C++ within Unreal Engine, improving user satisfaction.
- Collaborated with senior engineers on debugging and optimizing C++ code, reducing reported issues.
Jr. Unreal Engine Developer (C++)
- Built a desktop medical training app in Unreal Engine to help house-job doctors practice on virtual patients.
- Developed a doctor inventory system managing per-doctor data per virtual patient.
- Implemented environment interaction — picking up and moving objects.
- Built the full application UI and integrated in-house REST APIs to train and examine doctors.
>PROJECTS
> Hover to tilt · click to flip · VIEW DETAIL opens a full preview · open link on the back.
Virtual cycling platform — indoor racing, training and events built on Unreal Engine.
Grim fantasy meets thunderous naval combat. Captain an Orc, Dwarf, or Human warship in online multiplayer.
Third-person battle royale shooter with high-quality graphics and fast-paced mechanics — solo & squad.
Exclusive Virtua Art Gallery — explore digital art in a way you've never experienced before.
Customizable Fancave for digital collectibles — plus the futuristic Virtua Dome for bigger items.
Gameplay & systems showcase — click to watch on YouTube.
Multiplayer networking & combat demo — click to watch on YouTube.
Environment & interaction showcase — click to watch on YouTube.
UI & systems walkthrough — click to watch on YouTube.
Optimization & performance capture — click to watch on YouTube.
>SKILLS
>INTERESTS
>CONTACT
LET'S BUILD SOMETHING
Open to remote roles worldwide and project collaborations. Drop a line — I read every message.